Course Description and Learning Objectives

Description:

This advanced course provides a “deep dive” into the use of Digital Play Therapy in practice. Participants will begin to create their Play Therapy Digital Game Chart, experience and participate in case analyses from three main digital programs (Roblox, Animal Crossing, and the Virtual Sandtray App), and discuss/practice case-note/documentation writing. Utilizing their own case example, the participant will learn first-hand how to identify the best digital tool(s) to use, how to analyze different types of digital play, and how to conceptualize and write case note documentation.


Learning Objectives:

  • Identify therapeutic components of at least three digital tools to begin a Play Therapy Digital Game Chart
  • Describe the therapeutic properties of the clinical use of a Roblox game within play therapy sessions through case analysis.
  • Describe the therapeutic properties of the clinical use of the Animal Crossing game within play therapy sessions through case analysis.
  • Describe the therapeutic properties of the clinical use of a Virtual Sandtray App within play therapy sessions through case analysis.
  • Describe how the Therapeutic Powers of Play graphic can be used to write clinical notes.


Complete and Continue