Digital Play Therapy: A Clinician's Guide to Comfort and Competence for COVID and Beyond

A clinician’s guide to comfort and competence for COVID and beyond


Online Course- Webinar Recording


This presentation focuses on the responsible integration of tech tools in play therapy, the importance of speaking the client's language, honoring the client's culture, and the incorporation of the therapist 4Cs: Competence, Comfort, Culture, and Capability during the COVID pandemnic and beyond. The inclusion of these tools is to be seen as an "and": we can use our traditional items AND include tech tools in person and through telehealth. Whether the participant is a "technoskeptic" or a "technoneccisist", this course will guide the participant through the fundamental tenets necessary for responsible integration of tech into therapy. Grounded in Prescriptive Play Therapy and the Therapeutic Powers of Play, a structure for the appropriate use and integration of tech tools will be discussed. Inclusion and accessibility are critical aspects of this modality and the well-rounded therapist will benefit from understanding this important topic in more depth. There is therapeutic value in the discussion of your client’s interests, in the knowledge of such interests, entering their world and culture, and the inclusion of tech tools in play therapy. This is not about jumping on some trendy bandwagon; it is about appropriately incorporating cultural shifts and having a foundation for such inclusion. There is room for many different grounded modalities and approaches under the play therapy umbrella and this presentation invites everyone in to find out more.

Learning Objectives:

  • Explain one component of the prescriptive nature of technology in play therapy.
  • Identify at least one Therapeutic Power of Play’s core agent of change
  • Describe the therapeutic properties of at least one iPad, Nintendo Switch, OR computer online program.
  • Identify at least 2 types of clientele who would potentially benefit from the use of tech tools in play therapy.
  • Identify at least 2 of the 4 C’s of technology in play therapy.
  • Describe how the Therapeutic Powers of Play graphic can be used to write clinical notes.

Your Instructor

​Jessica Stone, Ph.D., RPT-S
​Jessica Stone, Ph.D., RPT-S

Jessica Stone, Ph.D., RPT-S, is a licensed psychologist working in a private practice setting in Colorado. She has been a practitioner, professor, presenter, mentor, and author for more than 25 years. Dr. Stone’s interest in therapeutic digital tools, specifically using virtual reality, tablets, and consoles, has culminated in clinical mental health use and research for mental health, medical, and crisis settings. She is the co-creator of the Virtual Sandtray App for iPad (VSA) and the Virtual Sandtray for Virtual Reality (VSA-VR). Dr. Stone has numerous publications to date including Integrating Technology into Modern Therapies, Game Play, Play Therapy Theory and Perspectives, and Digital Play Therapy in addition to numerous chapters in a variety of books. She has served as the president of the California Association for Play Therapy branch, the Leadership Academy Chair, on the Association for Play Therapy Nominations committee, is a member of the AutPlay Advisory Board, and serves as an affiliate of the East Carolina University College of Education Neurocognition Science Laboratory.

CE Information:
This Course provides 3 hrs NON-Contact CE. The Play Therapy Training Institute is approved by the Association for Play Therapy (APT) Approved Provider 95-002.

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